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My ideas

Curse of the Dead Gods:Very hard but, interesting Rogue-like game

by 창업가 2024. 1. 7.

Hello fellow of temple explorer, I shall provide you with some enlightenment on the journey through the forsaken depths that lay ahead. I will give some tips how to play curse of the dead gods.

At, first I am a Korean, so some pictuers are screen shoted by Korean, I will rewrite this, if you need translaion to English. 

Cause there are not so many people who play curse of the dead god, cause I want to communicate with more people, so I started it with English

Rooms

I almost finished the jouney of the curse of the dead gods

This is the tip before I finish whole of the my temple journey to inform my tips to my temple explorer fellows. 

 

Gold - Have the biggest amount of breakable walls, which hide gold or sarcophagus behind. These walls are destroyed with enemy projectiles, renegade swings, explosive urns, trap projectiles, or heavy hammer/sword hit. Gold is scattered around to be collected and sarcophagi are present which yield random drop of relic or a weapon + a set amount of gold. There is at least one sarcophagus per gold room, some have two - one or two rooms after the second boss seem to have none of them though.

Weapon room - Three waves of enemies, starting with weaker ones working up to stronger enemies in the later waves. Defeating everyone in the room unlocks the weapon shop.

Relic Room - Contains a relic shop at the end, some rooms don’t have shop at the very end, but about 80 % to the end, with a room fight after them.

Haven - Serves as a healing room at the cost of corruption, 10 corruption per tap of healing. On normal runs you will see one prior to the first boss, and then right after every boss defeated. Hard run only has Haven after the first boss.

Challenge - A fight against time, the faster you can kill all the enemies in the room the more gold you can keep after triggering the timer. Sometimes there are traps that can be used against the enemies present. The gold on the floor is subject to Blinding Greed curse and perception gold bonus modifier.

Attribute - A room which contains a blessing shrine. These rooms are the dead gods' blessings. From the three possible blessings: +250 Hit point , +10% damage and +10% item find opportunity, two of them randomly spawn in the shrine. You can pay gold or blood price to buy it. 

 

Upgrade room
Let's you upgrade one of your currently equipped weapons, for either a gold or blood price. Its similar to weapon rooms in design, where you fight off three waves of enemies before getting access to the shrine.

 

 

Vault room

The Vault is a very challenging place. In the middle of the room there is a chest marked with skull. Before you open it, you have to find traps and fire places you can use. The most important thing is, you must not take damage to obtain items. If you not, the battle is finished immediately, you can not take any items. This place is very hard and but sometimes you need to challenge to obtain powerful relic or great weapons.


A "?" room - A randomized room, can be anything from the above mentioned.

 

To set the path to the boss is very important in this game curse of the dead god.
Because, you need powerful weapon  to reduce enemy's hit point and have to obtain durable Hit point to endure last boss's attack.
To obtain powerful weapon, you need to understand attribute of weapons and upgrade your main weapon till 5 or 6level.(9 is the best. but you may feel difficult to accomplish also you don't have to upgrade till that much) 
But the most important thing is, you need gold or blood price to upgrade it. 
For the last boss, you have to earn at least 10000gold to enter battle phase make your situation better. 
I will talk about it later for the explorers.
I will talk about it for the next time.
But, also you may feel pain if you use blood price too much. 

 

Xbeltz’aloc’s Truth  : this is the fifth curse if you use too much blood price to upgrade your weapons or buy cursed item(they are so expensive). 

It is really deadly experience when you playing game with this curse. 

So you need to undesrstand how to deal with your weapon upgrade and remove curse. 

You need balance for each one.

I will talk about that next chapter.

Cause the last boss 'dead god's champion has very high HP point and have very diversed attack patterns very hard to deal with. 
But you have to know, this game does not have any items. Like HP portion and save point. 
This is the roglike game. if you die, you can not load any more, and it is hard to recover your HP point. 
So, you have to be bery sensitive, how to approach to the boss with small HP loss, and how to upgrade your weapon and how to raise your HP point in the attribute rooms. 

 

Weapons

With the new addition of tables you can repair in the lobby, you can get up to four kits of randomly generated weapons each run. The tables can be upgraded to give additional chances of spawning higher rarities of weapons placed upon them in each run.

 

The weapon types you can find are:
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Main:
Swords - They possess a combo string which always ends with a critical hit at the end.

Maces - Slower than sword, hard hitting, three hit string with slightly bigger reach than sword, last hit deals increased damage.
Claws - Fast attack speed, lower damage, you can close in on distanced enemies. Overall good mobility weapon.

Throwing Axes - Essentially the same as throwing knives.

Throwing Knives - Throws three knives in quick succession in a combo, charged attack throws out four knives around you.
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Secondary:
Pistols - A decent secondary if you always perfect shot, AOE off-hand combo.

Daggers - You can dodge by using their off hand combo. Their charge attack is a dash with a series of slashes.

Shields - Have a single tap bash attack, their charged up attack is a forward dash that stuns and interrupts all enemy attacks and casting, except for bosses. Off hand combo stuns and pushes enemies far away. Shields also apparently increase invincibility frames for parrying when you have them equipped - meaning it should be easier to parry.

Whips - Their normal attack is rather slow and not very useful but their charged attack lets you pull in an enemy and interrupts their attacks, and is considered a heavy attack same as a hammer hit would be. Some whips come with "weaken pulled enemies" which allows you to interrupt, pull closer and deal a free combo on any enemy.

 

Suggested weapon attribute

  • Give additonal damage with weapon pairing: when paired with whip + 20%, or paird with shield +20%. These are very prifitable attribute.  as mentioned with attribute, you have to make pair then you can enjoy additional damage.
  • Give additonal damage when it hit enemy burnt : as you play the game, you can have special bleesing "bless if Temach." - which blessing gives you 50% chance of fire atrtack. during 3 or 4time combe, you can ignite enemy, than you can give enemy additional damage. 

temach's breath

  •  shield is so powerful weapon to survive : The charge attack of shield is very useful when you interrupt enemy's spell or powerful attack.(except boss) . Also it gives attribute reduce your damage -10% when you attacked(not always, but sometimes the shield give you more survival opportunity)

 

Heavy:
Spears - Long reach, Aoe charge attack, good for keeping distance. Spears have a range at which they always critical hit. The last hit in the combo interrupts enemies.

Two handed hammers and swords - Share the same jump charge attack, slow, but hard hitting. Their attacks interrupt enemy abilities. Can break walls, traps, and light sources. Last hit in the combo critical hits.

Bows - As pistols they can perfect shot, some make their shots pass through all enemies so you can line up the enemies and hit all of them.

 

Suggested weapon attribute

  • Spear is so powerful weapon : When you hit enemy wth spear from range attack, you can critical hit him. So, you can add more damage to enemies with less risk. 
  • Two handed weapons gives you powerful damage and interrupt enemy's attack, but you have some delay during attack. you can not parry or dash during attack. So, you need to be very careful when you attack enemy with two handed weapon

Curses & Corruption

Curse of the headlesses : Not all the cursed are bad. This curse gives blessing : permanaent swiftness during the curse is on active

 

You get a curse each time your corruption meter reaches 100, or 120 if you wear a certain blessing. Each room traversal costs 20 corruption by default. Corruption can also be built up by offering blood instead of gold to shrines, or by getting hit by certain enemies.

The curse you get is random, apart from the fifth one, which makes you rapidly bleed until your health reaches 1 Health point. Curses are lifted after slaying a boss. If you have more than one active you can choose which one to purge. 

 

The possible curses are:
Shadow Word - Normal enemies are invisible and intangible in dark unless they attack, for some reason this applies to the summoned elite lurker as well.


"The shadows can play tricks upon the eye, best they be named, so the enemy cannot lie."
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Curse of the Headless - Take more damage, before you eleminate 30 enemies. But you can obtain  Permanant swiftness during this curse is on active. 

 

Dark Swiftness - Dodging makes you intangible, giving you longer invincibility frames, but it’s not possible to get perfect dodge stamina refunds anymore. Dodging with Dark Swiftness puts out your torch for a brief moment when you are holding it. Dark swiftness also destroys projectiles that hit you when you dodge into them, without you taking any damage, it can be used to block enemy projectiles from destroying possibly useful traps, or jumping through the third boss fireballs.

"There is mysterious comfort in the moments when death is near, when all becomes clear and the shadows are a refuge."

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Mortal Harvest - Replaces the gold inside urns with blood that you can consume for a bit of health in return. 1 corruption per blood consumed.

"The life essence of those who sully the sacred temples is not wasted. The value of blood is far greater than that of precious metals, when used wisely."
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Blinding Greed - All gold that is on the ground has a timer after you spot it after which it disappears, the gold on the ground is worth a bit more though.

"The glint of gold is the only light that truly soothes when darkness and ambition join forces."
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Auric Malediction - You lose gold equal to health lost, but all health damage taken is reduced by 25%.

"Gold impregnating skin and bones."
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Temple’s Bite - All traps trigger themselves sequentially. Means you have to time your jumping through them.

"The Temple’s traps come to life as if following the beat of a silent drummer sounding Death’s march."
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Shadowflame - Some light sources cannot be lit up and extinguish any light source in their vicinity, as well as any fire projectiles coming into their range.

"Even the light and warmth of fire can be touched by the cold embrace of darkness."
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Volatile Remains - Enemies killed by fire attacks or while on fire explode after a short delay. The explosion damages enemies as well so it can trigger a chain reaction.

"The wrath of the Death God will ignite the very heart of his Servants."
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Raging Temple - All jaguar statues now trigger fireballs. Active Jaguar statues are red when exposed to light.

"Xbeltz’aloc controls the servants of the gods he has defeated, their champions, their watchers, their hopes and their fate."
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Visions of Madness - Taking a hit causes hallucinations. You lose sight of the healthbar and other HUD elements. The whole screen also gets a bit discolored.

"The wounds inflicted by the denizens of the Temple are not physical, but often psychological, and some even spiritual."
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Fool’s Bounty - Opening a gold chest inflicts corruption, but chests contain more gold. 10 Corruption per chest opened.

"The more a soul desires, the darker it becomes. Stealing from ancient powers leaves an even darker stain on the greedy."
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Cadaverous Infestation - Regular enemies can spawn additional creatures when killed. Regular enemies must stand for anything but a boss since they spawn from literally everything. The tougher the enemy the more bats that will spawn. Curse bats are covered in the enemy section.

"Some enemies lie dormant, hidden within hosts, waiting for the moment to strike at yet another unwary prey."
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Xbeltz’aloc’s Truth - Health drops over time until it reaches 1 health point, you won’t die unless you take damage though. It’s possible to outheal the bleed you get with healing through critical hits though.

"Immortality is the greatest of all curses, and death it’s cure."

 

This curse is one of the most critical thing to survive in depth temple places.

So, if you abuse your blood price too much, you will be tortured by several critical curses.

To remove this, you have to kill the boss or offer one of the cursed item(It is very rare to find during play). 

But the second thing happens very seldom. 

So, as you step over higher level of the temple, you have to eliminate one or two boss for each level of the temple. 

To maintain your blood point and the number of curse.

 

Torch of Sorrow - Your torch loses fire properties thus giving you no light, but still revealing hidden traps around you, you also take no more bonus damage in darkness.

"Look to the moon to see the sun’s light in its reflection, look to the sun if you want to go blind."
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Divine Pact - One of your relic slots get locked out but you gain 3 divine favors for the rest of the run, even if you cleanse this and regain the slot by defeating a boss.

"Xbeltz’aloc favors those who shed their dependency for the frivolous."
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Sincere Offerings - Blood offerings do not cost Corruption but health instead - anywhere from 100 to 400 health depending on the level of the relic / weapon. If you run a healing build through crit or something you essentialy gain free shopping everywhere.

"When the cut is deep, and blood flows in abundance, the mind is liberated and the body endures."
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Creeping Gloom - Taking damage extinguishes all nearby fire sources in a large radius, but you deal 10 % more damage in the light. If you manage to get this in combination with shadow word proceed to the nearest trap and save yourself the misery of playing with both of them.

"The greatest lesson pain teaches is that anything can be lost at any given moment... light, hope, and life itself."
Blurred Vision - Part of the map transforms into unknown rooms.

"The mind is confused and desires conflicting, the path is veiled and the future uncertain."

Dark Mysteries - Other curses are unknown as long as this one is not lifted

"There are some things that must be lived to be understood."
Dark Mines - Mines are only visible when you are in darkness and deal Dark damage

Bloodlust - All healing is disabled except for collecting blood, which now replaces Greed mechanic. The blood quantity is increased by kill counter and perception.

"Drink heartily from the fountain of warm life and ignore the salty taste"

Trapped Chests - Chests are sealed and trigger an attack that has to be parried to unlock them. Chests also have a chance to drop an additional gear item. You can retry the parrying as many times as you want, each failure costs you 50 health and 5 corruption.

The only blow that cannot be parried is the dagger you thrust into yourself. Greed is the most ferocious of all enemies
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Gold puncture - Each door now imposes a payment of 300 gold, each gold not paid is converted into damage. If the entirety of 300 gold is paid, then you heal for 10 % of your maximum health.

 

Builds & tips

To all the people who are either new or have trouble getting through some parts of the temple I'll dedicate this small section. It's mostly just my playstyle but it might help a bit.

Healing
First off, you should gather some healing relics, never rely on the fountains, you should avoid them as much as possible. Best you can get is x% healed by critical damage, combine either two of these or put it together with + x% healing from all sources and on top of those try to gather + % critical damage done. If you manage to get three or four of these you'll heal half of your health per room purely by damaging enemies well. Worst case if you dont find anything get + x% healing when passing through door.

Combat
Focusing certain enemies is rather important in combat, I always choose to take out the ones I know will die fast as it leaves less variables in the fight and I do not have to dodge as often, contrary to usual games it is better to kill healer's targets first rather than the healer themselves in this game, as they cannot heal themselves anyways and are not proficient in combat, this only works when you are not surrounded by Elite enemies though, as their health bar is rather big and in that case it is better to take out the healer, but in all honesty it depends on how much damage you deal at that point.

Also do not parry, seriously, unless you have killed every enemy fifty times or more and are really confident that the parry will work. Parrying is a really good thing, but only if you can pull it off, and even then its not such a game changer, the enemies might drop faster, but the risk of missing and getting hit is always high.

Weapons
Spears, that’s it. Or possibly sacrificial swords, critical hit builds have always been strong in games and it is the same way here. Spears have 100 % critical hit chance at exact medium range, have decent knockback on top of their safe range and their third hit interrupts, if you gather bonus damage for critical hits with relics you are pretty well off. Same thing with sacrificial sword which always crits with last enemy, therefore most of the bosses are subject to 100 % the entire fight. Not only do these two deal a lot of damage, but can also heal you very well with critical healing relics.

Stat distribution
Generally I always try to get as much Dexterity as possible sacrificing health and gold gain for it. When you get proficient enough to not take as much damage and possibly have some healing relics the only reason you will need more Constitution is for the boss fights and that is just in case you make a mistake there. Its always good to have some bonus health though as some curses and enemy parties will leave you damaged no matter how good you are.
The Perception stat is subjective but I always keep it the lowest, instead of paying gold you can just sacrifice blood and gain corruption at least twice or three times and still complete the full three boss run without gaining the final curse.

 

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